We never compromised on design. We sure as hell weren’t going to start by halfheartedly adding poor VR support to SUPERHOT and calling it a day. We started drafting a plan to spin up a SUPERHOT VR team and we did some rudimentary budgeting for a year-long intensive project.
The budget was waaaay too scary for our indie studio’s thirst for survival. We wouldn’t be able to make it without diverting resources from all the other crazy stuff we’re creating in the SUPERHOT universe. We also needed some serious VR design chops or we’d get ourselves bogged in R&D. But hey, we’re engineers and problem solvers, and we happen to be friends with the only company on the market that fits the bill.
Towards the end of last year, we rang up Oculus and pitched to team up – to pool together enough resources and VR design knowhow; to give us a shot at fleshing out a fully fledged, no-compromise SUPERHOT VR. A couple of weeks later, we already had our first full time VR dev happily coding away, and we had enough runway in the budget to keep us from having to cut the project short.
So… all the crazy gifs we have of people flailing around in VR – it’s not just shoddy cash grab of a port in the works. It’s the a completely new game we’re pouring love and years of development effort into. :)