DEV LOG 1: Glimpses of VR; SUPERGOG wrapup

Hey There!

Welcome to our fresh and shiny dev-log.

We decided to keep things slightly more organised. This  will be the place to get all your major SUPERHOT info from now on. What’s new in the studio? What are the upcoming projects? Who is dating who and why? THIS is the place to get that information and much more.

So let’s  get you up to date with what we are up to.

WHERE WE ARE

Piotr once said that “It’s 2016 and you can’t just release a game and leave it there “.

It has been already 3 months after SUPERHOT has been released and we still keep on getting positive feedback from you guys. So yeah we just couldn’t leave it like that. We celebrated SUPERHOT’s success for couple of minutes and went back to work on new content.

Apart from all the secret stuff, at the moment we are working on two large separate projects and a swath of smaller updates. The larger bits we’ll be talking about in future dev logs are an amazing new DLC for SUPERHOT and a grounds-up redesigned VR version of our game. The first important info regarding DLC is that it is going to be FREE for anyone that has already bought SUPERHOT. DLC will introduce new levels, game mechanics and introduce new ways to immerse yourself into more SUPERHOT. You will still play SUPERHOT as you know it but… with a cool new twist :) .  You will learn more about that in upcoming dev logs. Stay tuned!

Oh, and by the way: we’re recruiting! All those new paths to expand and develop SUPERHOT definitely see room for more talented people. We’re currently looking for experienced game programmers and game designers to work with in our offices in Lodz, Poland. If you’re up for an adventure and would work with a bunch of crazy Polish people to write a part of video game history, then holler at:

SUPERHOT VR

We’re now working super close with the guys at Oculus to release SUPERHOT VR later this year. We’re really trying to capitalize on all of the new design possibilities that Virtual Reality is giving us.

The level of game immersion that you get from playing SUPERHOT in VR is simply crazy. We try to add as much as we can to that from us. Recently, we played around with holophonics type of sounds in SUPERHOT. Thanks to that you will be able to for example “locate” a passing bullet just by the noise it creates.

No more shooting in the back from now!

One problem we’re working on with SUPERHOT VR right now is that when you play it you sometimes look like that :) :

#SUPERGOG

Jumping to to other topics!

Remember that #SUPERGOG contest we hosted on Killstagram with GOG.com some time ago?

Well, we finally have winners (and daaaaamn you people delivered some seriously good killstagram replays)! Read up more on the contest and the winners in a post by our awesome friends from GOG here: #SUPERGOG

The winners will be receiving goodie bags full of love, swag and vouchers from us and GOG.com.

fanty

First place winner: WrongComplicatedDrabJaguar

Second place: LROMPE

Third (we had a hard time choosing one so we cheated)  place winner(s): Crunks Mcgee & YandereSnake

How awesome are those? After we see stuff like that we start to doubt our skills in SUPERHOT.

Thank you to everyone who participated and big congrats to the winners!

Thats it for today guys.
Back to work.
Cheers!
Szymon, SUPERHOT

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